Brainpan Studio | Concept Art: MainFrame
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Concept Art: MainFrame

Concept Art: MainFrame

Eons ago the world existed as one. All of human civilization and their MetaAndroids lived in the 12 Colonies powered by the TechCore. With the Council of Seven Coves, the MainFrame controlled its subjects. Alphas were separated at birth. The rest of the world was divided between the Miners and the Shipbuilders.


We at Brainpan Studio work in sync with our clients to give life to your imagination. From concept to paper to screen, we visualise your dreams. Our highly animated team of visual and graphic artists work in tandem with you to reimagine, visualize and implement your ideas. Give wings to your vision.

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No Comments
  • terrywatsondesign
    Posted at 12:10h, 24 October Reply

    Love the detail. It somehow reminds me of an indie game, Transistor. Very cool work

    • Brainpanstudio
      Posted at 06:27h, 30 October Reply

      Thank you, Terry. Your feedback means a lot to us. Thanks for connecting.

  • Concept Art: The Rise of the Monumetals (xxv) – Brainpan Studio
    Posted at 09:12h, 03 November Reply

    […] removed from the War of Xion lives the land of the Jamodoras. Untouched by the greed of the MainFrame and the vengeance of the NeonGuards, it exists in a cocoon of its own inception. They call their […]

  • Concept Art: The Rise of the Monumetals (xxxi) – Brainpan Studio
    Posted at 11:28h, 08 November Reply

    […] The Dieu Generators are the prime energy source of NeonGuards‘ base planet, Ceres. The three ultra docks of Ceres are fueled using Promethium, mined from Kronus. Ceres‘ close proximity to this mining planet has helped to keep the Dieu Generators working through the collapse of the MainFrame. […]

  • Concept Art: The Rise of the Monumetals (xix) – Brainpan Studio
    Posted at 17:16h, 09 November Reply

    […] the world that will consume his future and help him architect his revenge against the MainFrame, Vin Anteros was not born in a technocratic society. Far away from the rise of the MainFrame and […]

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